I have a passion for game and digital design and have a broad range of experiences in developing both 2D and 3D games for both professional and personal projects, with a number of these being showcased at TAFE and university events. I also have a keen interest and experience in coding and software development.
Thus, I seek to understand a broad range of platforms emerging in the, game, and digital design industry, having previous experience working with virtual reality and app design. I aim to find avenues through which I can combine my passion in visual, and graphic design, with my software development interests to develop new and innovative games and applications.
This low-poly spider was some of my first attempts into 3D and used as an enemy AI in my game 'Plagued'. The spider was designed to use as few polygons as possible to allow for an abundant duplication of it without major impact on the game. Taking some inspiration from old classics, like DOOM, using 2D sprites in a 3D environment; I made my own model with 2D legs and fangs with selective shading to give off a 3rd-dimensional appearance.
Derived from a photographic version of a real guitar and designed from scratch through photoshop. Starting from outlines and colour divisions to create the base, and then textures and colour shades to finish it off. An example of acquired techniques learned through my education at Curtin University.
This is probably my earliest and proudest works that started me onto creative arts. As part of a high school project, I was tasked to create an A1 sized portrait of a person I favoured, and sketch them from a photo alone. I used a variety of soft lead pencil to create the portrait the different shades and a lead eraser putty to smooth out the sharper edges such as the eyebrows and outlines.